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- 08 Apr, 2022 33 commits
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Alexander Bock authored
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Alexander Bock authored
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Gene Payne authored
Fix for ASCII recording to correctly handle multi-line keybinding script
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GPayne authored
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Micah Acinapura authored
* wip commit for measuring * wip;fixing for codegene change * adding asset file * clean up comments * pr comment cleanup
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Alexander Bock authored
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Alexander Bock authored
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Micah Acinapura authored
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Micah Acinapura authored
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Micah Acinapura authored
* update globebrowsing customiztion to use env_var and added earth; closes #1824 * updated globebrowsing.asset
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sylvass authored
Thesis/2021/skybrowser
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Ylva Selling authored
# Conflicts: # include/openspace/rendering/screenspacerenderable.h # src/rendering/screenspacerenderable.cpp
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Malin E authored
Feature/jwst update
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Ylva Selling authored
Remove mouse interaction for skybrowser and make default position of the skybrowser to be outside of the normal field of view
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Malin E authored
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Malin E authored
Feature/horizons framework
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Malin E authored
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Malin E authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
* DPI scaling 1. Add the ability to query the operating system's DPI scaling values 2. Expose those values through a new Lua function 3. Add an asset that sets the CEF gui and the Dashboard font sizes and placements based on the DPI scaling 4. Add that new asset into the base_blank asset * Add message when including the dpiscaling
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Alexander Bock authored
* Backwards incompatible change to the astrocasting protocol * Send password in the clear [never thought i write something like this] * Update to new Protocol version, remove built-in ParallelServer * Remove Wormhole server in favor of Typescript version
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Malin E authored
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Alexander Bock authored
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Malin E authored
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Alexander Bock authored
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Alexander Bock authored
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Micah authored
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Micah authored
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Micah authored
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- 07 Apr, 2022 6 commits
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Ylva Selling authored
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Malin E authored
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Malin E authored
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Alexander Bock authored
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Malin E authored
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Malin E authored
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- 06 Apr, 2022 1 commit
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Emma Broman authored
* Use linear camera path when within target bounding sphere And do a workaround for speed computation when bounding spheres are large Closes #1910 (by at least making it so that the camera moves in an observable speed) * Make linear paths rotate based on time rather than distance (closes #1947)
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