This repository contains the source code and example profiles for OpenSpace, but does not contain any data. To build and install the application, please check out the [OpenSpace Wiki](http://wiki.openspaceproject.com/). Here, you will find two pages, a [build instruction](http://wiki.openspaceproject.com/docs/developers/compiling/general) for all operating systems and then additional instructions for [Windows](http://wiki.openspaceproject.com/docs/developers/compiling/windows), [Linux (Ubuntu)](http://wiki.openspaceproject.com/docs/developers/compiling/ubuntu), and [MacOS](http://wiki.openspaceproject.com/docs/developers/compiling/macos).
This repository contains the source code and example profiles for OpenSpace, but does not contain any data. To build and install the application, please check out the [GitHub Wiki](https://github.com/OpenSpace/OpenSpace/wiki). Here, you will find two pages, a [build instruction](https://github.com/OpenSpace/OpenSpace/wiki/Compiling) for all operating systems and then additional instructions for [Windows](https://github.com/OpenSpace/OpenSpace/wiki/Compiling-Windows), [Linux (Ubuntu)](https://github.com/OpenSpace/OpenSpace/wiki/Compiling-Ubuntu), and [MacOS](https://github.com/OpenSpace/OpenSpace/wiki/Compiling-MacOS). Please note that the Apple Silicon series of chips do not support OpenGL natively and Metal 2 does not support `double` precision accuracy (see [here](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf) Section 2.1), therefore only the Intel processors for MacOS are supported and maintained.