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- 17 Apr, 2017 15 commits
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
- Enable path tokens in filename for temporal tile providers - Add support for relative paths in temporal tile providers - Set the GDAL temp dir to the BASE_PATH -
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
Add Sea Ice concentration
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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- 15 Apr, 2017 2 commits
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Alexander Bock authored
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Alexander Bock authored
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- 14 Apr, 2017 3 commits
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Alexander Bock authored
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Alexander Bock authored
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Erik Broberg authored
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- 13 Apr, 2017 16 commits
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Emil Axelsson authored
* Improve dome casting feature. Add basic GUI for domecasting. * Reenable remote scripting from Lua console. Add more settings and debug information for domecasting. * Do not try to reconnect to parallel connection forever * Fix interpolation bug for dome casting with globe browsing interaction mode * Show parallel connection properties in correct GUI * Fix bug for dome casting with globe browsing interaction mode. Add property for time tolerance. * Update header file * Clean up dome casting code * Remove obsolete lua functions from ParallelConnection.
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Emil Axelsson authored
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Emil Axelsson authored
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Gene Payne authored
Feature/grouping
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Alexander Bock authored
* Add virtual property owner to OpenSpaceEngine * Ability to add and remove virtual properties * Do not try to render empty PropertyOwner name Compile fix for iswaComponent Add example in default.scene * Delete virtual properties also in the OpenSpaceEngine dtor * Make RenderablePlanet not crash if the nighttextures are not present * - Add VirtualPropertyManager to manage ownership of virtual properties - Only execute regex when it was necessary -
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Gene Payne authored
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GPayne authored
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GPayne authored
Added tags to solar system planets for grouping functionality, and added scale property to some planets
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Alexander Bock authored
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Emil Axelsson authored
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Emil Axelsson authored
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Emil Axelsson authored
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Emil Axelsson authored
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Kalle Bladin authored
* Solve bug related to corrupted texture tiles for certain sizes. * Regard layer settings when sampling height map. * Make Tile in to a class instead of a struct. * Memory aware lru cache. Needs cleanup. * Clean up and comment. * Clean up and comment. * Clean up * Clean up and comment. * Fix compilation error on Windows. * Specify data type explicitly in GDAL xml config files for Utah height maps. Closes #242 * Update the key type for the memory aware lru cache and use a unordered map instead of a map. * Solve pixel row size bug. * Solve initialization bug. * Add cache size as property of the globe browsing module. * Use memory aware tile cache for text tile provider. * Log GDAL errors as GHOUL messages * Add the ability to toggle tile level limiting by available data * Add ability to toggle GDAL logging * Add lock guard to memory aware tile cache * create base class rawtiledatareader that can be extended with different implementations than GDAL. * Let GdalWrapper take care of global GDAL settings. * Move iodescription to separate file * Move some functionality from gdalrawtiledatareader to rawtiledatareader * Move functionality from gdalrawtiledatareader to rawtiledatareader. * GDAL is no longer a necessary dependency for the globebrowsing module. However to read tiles, the SimpleRawTileDataReader needs to be implemented. Otherwise GDAL is needed. * Add ifdef check for GLOBEBROWSING_USE_GDAL * Implement SimpleRawTileDataReader. Currently can only read pow 2 textures. * Change ints to unsigned long longs * Limit number of texture creations per tile provider per frame * Solve linker error on windows * Fix Windows build errors * Fix crash in reading local patches * Update lodglobe descriptions * Abstract away overviews in gdal raw tile data reader * Update Mars and Moon configs. * Update screenshot script * Update ghoul version * Remove use of interaction depth below ellipsoid * Normalize direction vector * Use scale for distance swotch * Go back to use of interaction depth below ellipsoid * Fix comments on pull request. * TileProviderByLevel error does not propagate up. * Comment on mars and moon mod file * Add model space cut off level as a property * Update ChunkTile struct * Minor clean up * Go back tu constructor for ChunkTile
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- 12 Apr, 2017 4 commits
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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