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- 09 Sep, 2022 1 commit
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Emma Broman authored
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- 28 Jul, 2022 1 commit
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Alexander Bock authored
- Fixes for all files - constexpr cleanup - Cosmetic changes - Remove punctuation from the end of messages
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- 30 Mar, 2022 1 commit
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Alexander Bock authored
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- 19 Mar, 2022 1 commit
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Alexander Bock authored
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- 01 Feb, 2022 1 commit
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Alexander Bock authored
- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly - Small compile fix on Windows - Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements - Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
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- 31 Jan, 2022 1 commit
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Micah Acinapura authored
* changes to asset/loader/meta to support adding nodes created at runtime * update assets meta. * update tle helper and gui to work with changes * fixes #1840 * group titan trail and atmosphere with globe * license for magnetosphere Co-authored-by:
ElonOlsson <olssonelon@gmail.com>
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- 31 May, 2021 1 commit
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Emma Broman authored
* Allways load all glyphs immediately for GlobeLabelsComponent, to avoid errors on font loading * Unify used font sizes, to avoid filling font atlas (especially for globes, as we now load all glyphs immediately) * Make font size properties read-only, to prevent users from triggering these errors during runtime
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- 28 May, 2021 1 commit
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Emma Broman authored
* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties * Add MinMaxRange ViewOption for Vec2 properties * Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**) * Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**) * Add comments for some assets that have labels that are not working correctly Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
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- 03 May, 2021 1 commit
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Malin Ejdbo authored
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- 28 Apr, 2021 1 commit
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Alexander Bock authored
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- 28 Oct, 2020 1 commit
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Micah Acinapura authored
Updating asset.meta.identifiers to be dictionary/list instead of string
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- 10 Oct, 2020 1 commit
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Alexander Bock authored
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- 09 Oct, 2020 1 commit
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Micah authored
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- 04 Oct, 2020 1 commit
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Micah authored
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- 25 Sep, 2020 1 commit
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Micah authored
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- 20 Aug, 2020 1 commit
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Jonathas Costa authored
Merged maste. Changed code in multiple places to have the new memory pool working on linux (experimental yet).
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- 14 Jul, 2020 1 commit
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Emma Broman authored
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- 07 May, 2020 1 commit
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Elon Olsson authored
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- 04 May, 2020 1 commit
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Elon Olsson authored
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- 16 Dec, 2019 2 commits
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Alexander Bock authored
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Alexander Bock authored
Some small code cleanup
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- 11 Dec, 2019 1 commit
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Jonathas Costa authored
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- 10 Dec, 2019 1 commit
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Jonathas Costa authored
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- 24 Apr, 2019 1 commit
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Emil Axelsson authored
* Fade fixes * Clean up RenderableSphere. Add orientation properties. * Sane defaults for Digital Universe * Clean up New Horizons related code * Add basic scene * Add ability to initialize rotation as quaternion and mat3 * Adapt legacy code to new Renderable interface
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- 10 Jun, 2018 1 commit
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Alexander Bock authored
* Make height map fallback layer work again * Add documentation to joystick button bindings * Removed grouped property headers * Add new version number constant generated by CMake * Make Joystick deadzone work properly * Change the startup date on Earth to today * Fix key modifier handling * Add debugging indices for TreeNodeDebugging * Fix script schedule for OsirisRex * Do not open Mission schedule automatically * Upload default projection texture automatically * General code cleanup * Fix check_style_guide warnings * Remove .clang-format * MacOS compile fixes * Clang analyzer fixes
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- 16 Mar, 2018 1 commit
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Alexander Bock authored
* Introduced guiName to PropertyOwner * Added requirement that PropertyOwner::identifier may not contain whitespaces * Changed Name to Identifier in asset and scene files * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables * Moved Name and GuiPath into GUI group * Added user-facing names to layer groups
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- 23 Dec, 2017 1 commit
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Alexander Bock authored
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