This project is mirrored from https://gitee.com/mirrors_OpenSpace/OpenSpace.git.
Pull mirroring failed .
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer.
Repository mirroring has been paused due to too many failed attempts. It can be resumed by a project maintainer.
- 28 Feb, 2017 1 commit
-
-
Alexander Bock authored
-
- 01 May, 2016 1 commit
-
-
Alexander Bock authored
-
- 20 Apr, 2016 1 commit
-
-
Michael Nilsson authored
-
- 18 Apr, 2016 1 commit
-
-
Alexander Bock authored
Update Ghoul repository
-
- 04 Nov, 2014 1 commit
-
-
Jonas Strandstedt authored
-
- 31 Oct, 2014 1 commit
-
-
Jonas Strandstedt authored
-
- 30 Oct, 2014 1 commit
-
-
Jonas Strandstedt authored
- Not working.
-
- 07 Oct, 2014 1 commit
-
-
michal authored
Right now just adding a bunch of mod files, i know this is rather ugly but i just need it to work for friday.
-
- 06 Oct, 2014 1 commit
-
-
michal authored
-
- 03 Oct, 2014 1 commit
-
-
Jonas Strandstedt authored
- Started working on PowerScaling with some initial changes - Faking the stars by blending with the abuffer - Changed texture filtering for planets, looks better in my opinion
-
- 26 Sep, 2014 1 commit
-
-
Jonas Strandstedt authored
-
- 25 Aug, 2014 1 commit
-
-
michal authored
-
- 26 Jun, 2014 1 commit
-
-
Jonas Strandstedt authored
- Added PowerScaling to RenderableVolumeGL and RenderableFieldlines - Removed the use of volumeraycasterbox since it used FBO and textures which was not used anymore. - Added a simple box implementation to RenderableVolumeGL that can have PowerScaled vertex positions TODO: The #include command needs to be extended in some way since the FieldLines passthrough shader can't access the PowerScaled includes in a good way.
-
- 25 Jun, 2014 3 commits
-
-
Jonas Strandstedt authored
- Added separete files for the power scaling algorithms - Added shader tracking and updating for the new files
-
Jonas Strandstedt authored
- Added jitter to volume rendering, reducing artefacts - Added tracking of more shader files to update the resolve shader
-
Jonas Strandstedt authored
- Added Licence to shaders
-
- 03 Jun, 2014 1 commit
-
-
Jonas Strandstedt authored
-
- 29 May, 2014 1 commit
-
-
Jonas Strandstedt authored
-
- 13 Mar, 2014 1 commit
-
-
Jonas Strandstedt authored
- Refactored several files - Implemented PositionInformation subclasses - Added standard shaders in the shader directory - Removed SceneGraphLoader, now integrated in the SceneGraph - TODO: Further testing and improvements to the PowerScale coordinate system
-
- 09 Jan, 2014 1 commit
-
-
Alexander Bock authored
added OpenSpaceEngine added ConfigurationManager added query functions removed GLEW-related Windows warning added old external control classes more restructuring
-
- 04 Jan, 2014 1 commit
-
-
Alexander Bock authored
-