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- 18 Jul, 2017 10 commits
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
Remove fresh recompile
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
Replacing void Renderable::render(const RenderData&) with Renderable::render(const RenderData&, RendererTasks&)
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Alexander Bock authored
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Alexander Bock authored
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- 17 Jul, 2017 6 commits
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
Add a script to remove a BOM
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Alexander Bock authored
Update Ghoul
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Alexander Bock authored
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- 16 Jul, 2017 3 commits
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
Various cleanups
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- 15 Jul, 2017 10 commits
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Alexander Bock authored
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Alexander Bock authored
Adapt to the change from ghoul::any to std::any
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Alexander Bock authored
Update warning specification for modules Disable unreferenced local function warning Update Ghoul
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
# Conflicts: # data/scene/default.scene # modules/globebrowsing/globes/pointglobe.cpp # modules/globebrowsing/tile/rawtiledatareader/tiledatatype.cpp
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Matthew Territo authored
set openspace.navigation.resetCameraDirection()
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Matthew Territo authored
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- 14 Jul, 2017 11 commits
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Alexander Bock authored
- Fix transparency issue making the New Horizons module invisible - Fix the offsets of the instruments on board New Horizons - Fix the missing projections occurred by switching the radius specifications from PSC to regular coordinates - Update the accurate kernel usage
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Alexander Bock authored
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Kalle Bladin authored
Fix compilation warnings.
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Alexander Bock authored
Enable correct escaping of " character thus removing the need to outlaw "s in comments
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Alexander Bock authored
Fix Configurationmanager documentation to remove " character
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Kalle Bladin authored
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Alexander Bock authored
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Alexander Bock authored
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Kalle Bladin authored
* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
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Kalle Bladin authored
* Perform Oren Nayar diffuse shading on globes. * Remove unused propertyowner * Enable accurate normals for globes * Use property for accurate normals. * Correctly calculate height when scale is changed. * Auto update line endings to LF in main.cpp and openspaceengine.cpp * Clean up and comment * Convert shader indentation to spaces (Wooooops..). * Line endings * Line endings and small fixes * Line endings * Clean up
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Jonathan Bosson authored
Feature/multitouch
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