-
Alexander Bock authored
* Add initializeGL and deinitializeGL methods to OpenSpaceModule Call releaseAll from ProgramObjectManager in deinitializeGL to guard against errors when deinitializing assets * Change removeProgramObject function in RenderEngine to take a non-owning pointer instead of a reference to a unique pointer to make it compatible with the ProgramObjectManager Update Ghoul repository * Using ProgramObjectManager in more modules to reduce the number of programs compiled at startup
40dbf875