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- 03 Mar, 2022 1 commit
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Marco Silva authored
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- 02 Mar, 2022 4 commits
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Emma Broman authored
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Emma Broman authored
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Emma Broman authored
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Emma Broman authored
Keep the path around after it's finished, so that we can render/analyze it. It will be cleared once the next path is generated anyways.
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- 01 Mar, 2022 1 commit
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Emma Broman authored
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- 28 Feb, 2022 1 commit
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Emma Broman authored
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- 27 Feb, 2022 3 commits
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Emma Broman authored
* Remove linear flight from touch UI * Fix some weird drag behavior for layers (now only title is daggable, not the entire propertyowner)
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Emma Broman authored
OBS! Breaking change for the installations that uses paths, as the option property uses the indices in the list to set the value
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Emma Broman authored
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- 26 Feb, 2022 2 commits
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Alexander Bock authored
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Alexander Bock authored
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- 25 Feb, 2022 2 commits
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Alexander Bock authored
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Emma Broman authored
* Change spline curve parameter interval from [0,1] to [0,nSegments], for slightly increased precision * Use linear paths whenever precision isn't enough/paths are too long (and traverse linear paths differently, to make them less depending on the distance) * Remove OrbitalNavigator.LinearFlight and instead add "Zoom to" helper functions (closes #1837 ) * Add check to prevent triggering awkward short paths, for example when flying to the current target or to the same geo position twice * Refactor speed code and handle speed when path is shorter than start+closeup distance * Add easing to speed dampening * Add topic for engine mode (to be used for UI later) * Cleaner log when creating paths (some previous info messages are now debug messages) Related PR: OpenSpace/OpenSpace-WebGuiFrontend#70
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- 23 Feb, 2022 3 commits
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Alexander Bock authored
Initializing GLFW and then destroying it has some performance implications on the application. Therefore use OS specific functions to get the window size
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Alexander Bock authored
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Alexander Bock authored
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- 22 Feb, 2022 1 commit
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Alexander Bock authored
Wait for initialization when adding assets at runtime. Correctly destroy the RenderableGalaxy shader when deinitializing (closes #1601)
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- 21 Feb, 2022 2 commits
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Alexander Bock authored
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Alexander Bock authored
Add function allowing insight into currently loaded assets. Don't print info message when loading asset that was already loaded
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- 20 Feb, 2022 2 commits
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Alexander Bock authored
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Alexander Bock authored
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- 17 Feb, 2022 3 commits
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Alexander Bock authored
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Alexander Bock authored
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Micah Acinapura authored
* unified renderbin to renderable; adapted orbitalkepler to codegen; fixes 1842 * update for pr comments * update for pr comments2
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- 16 Feb, 2022 1 commit
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Alexander Bock authored
Remove many warnings from MSVC, Clang, and GCC
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- 11 Feb, 2022 4 commits
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Alexander Bock authored
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Alexander Bock authored
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Emma Broman authored
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Alexander Bock authored
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- 10 Feb, 2022 9 commits
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Alexander Bock authored
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Emma Broman authored
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Emma Broman authored
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Emma Broman authored
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Alexander Bock authored
Add all available Science-on-a-Sphere datasets from their public FTP as assets. Many of the datasets include large files that are downloaded the first time the asset is loaded
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Alexander Bock authored
* Enable all unit tests in Jenkins (closes #1666) * Fix issue with Profile where the version number is not updated if the profile does not contain keybindings * Fix issue with script schedule that would cause a crash when only one script is scheduled * Fix test for colorimage, use correct path to unit test executable for non-windows platforms * Provide stable class names for vector and matrix verifiers
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- 03 Feb, 2022 1 commit
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Alexander Bock authored
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